![]() ![]() This is the level a photograph appears sharp from the from and back. One of the main effects of aperture is a thing known as depth of field. Much like the iris on the eye, the size can be controlled, making it larger to let more light in, or smaller, to allow less light in (Reviews et al., 2019). ![]() However, before looking into this, I wanted to ensure I understood what aperture and focal depth actually was, to ensure I understood both from a practical sense before applying it to Maya.Īperture is the hole in the lens of a camera that allows light in. Due to the bugs I was having with shot 03 and Nuke with the z defocus through compositing the Maya z depth pass, I decided to look into animating the ‘Bokeh’ in Maya itself. ![]()
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